The most difficult partAlthough I have not done anything in rigging, my past experiences makes it the CLEAR winner for the most difficult part of the quarter. I don't want to do it again, but I will have to. The software crashes once every 7 minutes, and the computer can't take the pressure of being rigged into oblivion. From what I have done this quarter, though, animation edges out lighting and cameras. Its easy to put in a camera or a light in the scene, but you have to go through each frame to animate something. My animationI used the dope sheet and the curve editor to make the ball bounce and spin. (I apologize in advanced for the bad quality and the invisibility of the basketball. I will update the video when I fix the issue). Overcoming the problemsThe only way to get over the problems I was having was to get to the end and see if they sorted themselves out. With animating, you finish the animation outline for your animation, and go through and fix the impurities frame-by-frame. With lighting, you have to render your scene in the renderer you want with the quality you want to see any problems, and then fix them in the scene to get rid of the problem. With cameras, you have to find the view you want, which can be a problem (an easy to fix one, though) in and of itself. With rigging, there are MANY things that could cause the problem you are experiencing. Anything from a faulty vertex to a faulty bone could crash your software. You have to use an algorithm (A.K.A. test every solution possible) to find your problem. In Summary
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What are Lights?Lights in 3D Studio Max illuminate the scene. It provides better light than the default lighting. They are accessible under the "Create" panel, under the "Lights" tab. My first thoughts about LightsThey are overly complicated. There are settings that should be defaulted to on, in my opinion, but aren't. There are settings that completely throw off your light. There are even settings that don't seem to do anything. I believe that Autodesk should do more to make these less complicated than they are. What are Cameras?Cameras are artificial views made by the modeler to move the view of the audience around a scene during an animation. It can also be used to get a specific view for a picture. They are accessible in the "Create" Panel, under the "Cameras" tab. My first thoughts about CamerasI like cameras due to their accessibility. Instead of having to go through all of the panels to make a physical camera, you can just press Ctrl+C to make a physical camera of what you are viewing right now. They also give you a chance to give your audience whatever view you want. How are we using Lights and Cameras?In class, we are learning the types of lights and cameras available for us to use. We are also learning how each work with each other to create a more realistic scene. Below is a work that I made using a physical camera and a few lights. Do I like Lights and Cameras?Most lights, I am completely fine with. But, the Sun Positioner/Skylight are some that I disagree with, as they should be settings, not objects, in my opinion. But, I love cameras due to their flexibility.
What is "Lighting" in this context?Lighting refers to the use of tools in 3D Studio Max (called Lights) to add realistic lighting to a scene. It can only be seen in rendered mode. How have we used "Lighting" in class?We have gotten into lighting very fast in class. We finished the whole unit in a week, as time is tight in the 4th quarter. My experiences have been few and far between, but I did have a problem with the shadows. I couldn't get the shadows so show up. I then discovered the "Shadows" option in the Parameters (I feel like a dummy, thank you very much). We have also taken notes on the affects of things like Shaders and Materials on the lights. From my notes, I found that changing the "Specular" option has much more of an effect than changing the "Glossiness" and "Reflection" options. What have I done with them?The following scene was created using splines and simple primitives for the table and the lamp. I used an Omni Light to add light to the area, and I used a spot light to add the shadows. I used a directional light to give off the illumination of the lamp on the table. How do I feel about the way "Lighting" works?I feel pretty neutral on the subject of "Lighting." I do think that it is nice to have a way to illuminate your scene, but I don't think that it's perfect. There are weird things, like shadows not being set to "On" by default. Cleaning things like that up would make it a lot easier to do these things, but life isn't always going to go your way, is it? In Summary
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AuthorI am Chance Gildart. I am a Junior in Digital Design and Animation II at DSA. Categories
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DisclaimerThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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