ModelingUsing Adobe Fuse, I created a couple of player models for my game. Adobe Fuse is a new program in the Adobe Creative Cloud Suite that creates models for video games. One of my models I created (his name is Lieutenant Lennon because he is a combination of John Lennon and Lieutenant Dan from Forrest Gump) is shown below. SkinningUsing Adobe Photoshop, I opened an .obj version of the Fuse file, and directly edited the graphics (or “skin”) of the model. Using this, I put a different graphic on my character’s shirt. That is pictured below. RiggingUsing 3D Studio Max, I am in the process of rigging a different character (I named it “Danny Trejo” because it looks like him). I am using a Biped “modifier” (not sure what to call it) to fit each body part and each joint to the model for animation. I have fit the skeleton to the body, and I am in the process of animating the character. Why is this important to me?This is important when modeling 3D games. 3D games require character sprites and models that make human-like movement. Without these processes, you do not have the necessary sprites and models for your game. In Summary
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AuthorI am Chance Gildart. I am a Junior in Digital Design and Animation II at DSA. Categories
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May 2019
DisclaimerThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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