What are Lights?Lights in 3D Studio Max illuminate the scene. It provides better light than the default lighting. They are accessible under the "Create" panel, under the "Lights" tab. My first thoughts about LightsThey are overly complicated. There are settings that should be defaulted to on, in my opinion, but aren't. There are settings that completely throw off your light. There are even settings that don't seem to do anything. I believe that Autodesk should do more to make these less complicated than they are. What are Cameras?Cameras are artificial views made by the modeler to move the view of the audience around a scene during an animation. It can also be used to get a specific view for a picture. They are accessible in the "Create" Panel, under the "Cameras" tab. My first thoughts about CamerasI like cameras due to their accessibility. Instead of having to go through all of the panels to make a physical camera, you can just press Ctrl+C to make a physical camera of what you are viewing right now. They also give you a chance to give your audience whatever view you want. How are we using Lights and Cameras?In class, we are learning the types of lights and cameras available for us to use. We are also learning how each work with each other to create a more realistic scene. Below is a work that I made using a physical camera and a few lights. Do I like Lights and Cameras?Most lights, I am completely fine with. But, the Sun Positioner/Skylight are some that I disagree with, as they should be settings, not objects, in my opinion. But, I love cameras due to their flexibility.
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First ImpressionsThe game clearly have a liking for new players. if you have never played, now is a good time to start. Yes, there are many very good players, but matchmaking puts you in lobbies with those of your skill. I have been playing the game for over a year. I started when Fortnite Mobile came out on iPhone in March 2018. It was fun because I was paired with other mobile players, who have a huge disadvantage against players on PC or Console. The game has taken some turns, for better and for worse. I liked the game the most from early May 2018-mid July 2018 (Season 4). It had very many fun features, like Hop Rocks, the Double Pump, and the Jetpack. My thoughts nowBack in early January, they added a mode called "Pop-up Cup", which allowed players to compete for points. Features of this cup were different of those from the regular game modes. For instance, there was a feature called "Siphon," which granted you 50 total health/shield per kill you were credited for. It also dropped 50 of each material: wood, brick, and metal. Also, materials earned from farming were boosted by 40%. After being asked to add it into the regular game modes, Epic Games (the creators of Fortnite) added it. Everyone was happy with it. The game was so much fun to play. Although it did cause problems in Squads and Duos, it was so much fun in Solos. A few weeks back, they took it out, as they believed it added too much competition to the game. I disagree with this, as there was still the same amount of competition in this mode as there was in the competitive mode. Epic has been known to listen to their community and make decisions based off of what the community asked for. Even though the community has been begging for the return of these glorious features, Epic has not listened, and everyone is mad. I do believe that this is a mistake on Epic Games' behalf, as there would be no Fortnite without the community. Out of 10?I would give it a solid 5. Season 4 was a 9. Season 5, with the removal of the double pump (carrying two pump shotguns and switching between them every time you shot to get past shotgun delay), began the decline of the game. It just feels like since Season 5, they have made a way of ruining every season of the game. Season 5, as I said earlier, was ruined by the removal of the double pump. Season 6 was ruined by this game mode that replaced the regular called Fortnitemares, which had zombies that would gang up and attack you if you came within 50 meters of their "crystal." Season 7 was ruined by a game mode like Fortnitemares called Ice Storm, but Ice Storm had less zombies attacking you at once. And finally, Season 8 was ruined by the removal of Siphon and the Pop-up Cup features. The reason it maintains a 5 is because the game is still fun. I give it a 5 because it has the potential to be much more fun.
What is "Lighting" in this context?Lighting refers to the use of tools in 3D Studio Max (called Lights) to add realistic lighting to a scene. It can only be seen in rendered mode. How have we used "Lighting" in class?We have gotten into lighting very fast in class. We finished the whole unit in a week, as time is tight in the 4th quarter. My experiences have been few and far between, but I did have a problem with the shadows. I couldn't get the shadows so show up. I then discovered the "Shadows" option in the Parameters (I feel like a dummy, thank you very much). We have also taken notes on the affects of things like Shaders and Materials on the lights. From my notes, I found that changing the "Specular" option has much more of an effect than changing the "Glossiness" and "Reflection" options. What have I done with them?The following scene was created using splines and simple primitives for the table and the lamp. I used an Omni Light to add light to the area, and I used a spot light to add the shadows. I used a directional light to give off the illumination of the lamp on the table. How do I feel about the way "Lighting" works?I feel pretty neutral on the subject of "Lighting." I do think that it is nice to have a way to illuminate your scene, but I don't think that it's perfect. There are weird things, like shadows not being set to "On" by default. Cleaning things like that up would make it a lot easier to do these things, but life isn't always going to go your way, is it? In Summary
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AuthorI am Chance Gildart. I am a Junior in Digital Design and Animation II at DSA. Categories
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DisclaimerThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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