First off, applying:When applying for a job, a potential employee sends in a résumé and a cover letter, explaining how he/she is qualified for the job. But, most employers in the games industry look for the art of the applicant. This is where the portfolio comes into play. The portfolio gives the employer an easy way of viewing the potential employee's skill set. If the employer is interested in the potential employee, they will call him/her in for an interview. After the interview, you send a follow-up letter, which is usually used to create a working relationship between the employer and potential employee. The Portfolio:The portfolio on this website is a horrible example of a good portfolio, but that's besides the point. A good portfolio shows off the skill set of the owner. When applying for a certain job, the overall theme of the potential employee's portfolio will shift to the job that he/she is applying to. For example, if Sharon McDonald (a completely made-up person) were to have 2D Art all over her portfolio, but applied for a job that saw her as a 3D Artist, her portfolio would start to shift to the theme of 3D. This is so the employer can see that she is fit in the field of 3D, not just 2D art. The importance of the PortfolioWhy is the portfolio important? Well, I'm glad you asked, randomly italicized text. Albert Shih from GameIndustry.Biz says that students should learn how to have "solid technical skills and... a good portfolio." The portfolio shows the employer that your skills fit the qualifications for the job. It can be hard to know what the employer wants to see, so people usually go off of what job they're applying for. In Summary:
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AuthorI am Chance Gildart. I am a Junior in Digital Design and Animation II at DSA. Categories
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May 2019
DisclaimerThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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