What is the Curve Editor?The Curve Editor is a feature in 3D Studio Max that allows you to view your animation in lines. Different lines represent the different Cartesian coordinate (X,Y, and Z) values. There are also different lines for different transformations (rotate, position, scale). How can it be helpful?The Curve Editor shows the values of your animation using the keyframes. So if you have a ball move up and down at frame 50 and 100 respectively, you can see the curve created in the Position Z option on the left roll out. Here, you can change the movement of the ball. You can change how high it goes, how fast it moves, or get rid of the animation all together. To change how fast it moves, you can select a peak/dip and change the tangent. There are many types of curves, but to make the ball look like it bounces, you can set the tangent to "Fast." What is the Dope Sheet?The Dope Sheet is a feature in 3D Studio Max that lays out every keyframe for every position, rotation, and scale for every frame. How can it be helpful?When trying to move certain keyframes to different places, you can use the Dope Sheet to see every keyframe and move each one. When trying to figure out a problem with your animation, you can go to the Dope Sheet and find any inconsistencies in your keyframes and fix them. This could solve some problems when it comes to weird animation things like non-smooth transitions, jumping to weird positions, etc. How have I used these features?In animations, I have used these to fix problems with inconsistent camera movements. I also used the curve editor to change the way the camera moves. I used the curve editor to make a super bouncy basketball in the below animation.
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AuthorI am Chance Gildart. I am a Junior in Digital Design and Animation II at DSA. Categories
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May 2019
DisclaimerThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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