What is this Roguelike Game?This is a game where you collect items like Food and Soda to keep your food count above 0. You must dodge enemies who will lower your food count when you are hit. You must reach an "Exit" sign to go to the next "day." You try to last the longest you can. You lose when your food count reaches 0. ImportanceAs I said in an earlier blog post, and according to Engines for Education, one of the best ways to learn to do something is by doing it. This is what we are doing here. To learn how to make a game, we are going to make a game. By doing this, we can learn what we do commonly that we shouldn’t do, and what we do well. We also learn, by doing this, how to make more complicated games. The hard part of Game DesignNow I know, "CHANCE!!! THE HARD PARTS ARE THE SAME AS THE EASY PARTS!!!" Here's my response: a. No. b. Some parts are easy, like typing. Now, that doesn't necessarily mean that you know how to code, just that you know how to type. So while making this game, I, and many of my classmates, have encountered unknown errors. Most of us have been able to figure it out, but I can't figure out how to fix mine. My box colliders on my walls don't want to work, so my character and my enemies both can just go straight through walls. It's a problem and I don't know how to fix it. 😢 In Summary
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AuthorI am Chance Gildart. I am a Junior in Digital Design and Animation II at DSA. Categories
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May 2019
DisclaimerThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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