What is this Roguelike Game?This is a game where you collect items like Food and Soda to keep your food count above 0. You must dodge enemies who will lower your food count when you are hit. You must reach an "Exit" sign to go to the next "day." You try to last the longest you can. You lose when your food count reaches 0. ImportanceAs I said in an earlier blog post, and according to Engines for Education, one of the best ways to learn to do something is by doing it. This is what we are doing here. To learn how to make a game, we are going to make a game. By doing this, we can learn what we do commonly that we shouldn’t do, and what we do well. We also learn, by doing this, how to make more complicated games. The hard part of Game DesignNow I know, "CHANCE!!! THE HARD PARTS ARE THE SAME AS THE EASY PARTS!!!" Here's my response: a. No. b. Some parts are easy, like typing. Now, that doesn't necessarily mean that you know how to code, just that you know how to type. So while making this game, I, and many of my classmates, have encountered unknown errors. Most of us have been able to figure it out, but I can't figure out how to fix mine. My box colliders on my walls don't want to work, so my character and my enemies both can just go straight through walls. It's a problem and I don't know how to fix it. 😢 In Summary
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What is this game?This is Flappy Bird, a very famous game that came out for mobile on May 24, 2013. It's goal was for you to navigate your bird between pairs of green pipes. You had to go between as many pairs as possible, scoring a point per pair. The game is over when you hit a pipe or the ground. It had to be taken off the App Store and Google Play Store because it caused people to rage so much they broke their phones, tablets, and other things. What is different about my game?My game has a twist. In my game, you have to also navigate around spinning swords that are placed in between two pairs of columns. If you come in contact with those swords, you die, along with the same rule with the pipes. Why is this important?Not only does this put us in the shoes of game designers, but this also lets us learn how to code with physics, prefabs, components, etc. Also, we did Flappy Bird because it is a game we are all familiar with, so we know when there is something off with it. By adding our own twists, we learn how to code not using a tutorial. When making games in real life, we won't have tutorials to follow, so this is how we learn. In Summary
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AuthorI am Chance Gildart. I am a Junior in Digital Design and Animation II at DSA. Categories
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May 2019
DisclaimerThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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