What is "Lighting" in this context?Lighting refers to the use of tools in 3D Studio Max (called Lights) to add realistic lighting to a scene. It can only be seen in rendered mode. How have we used "Lighting" in class?We have gotten into lighting very fast in class. We finished the whole unit in a week, as time is tight in the 4th quarter. My experiences have been few and far between, but I did have a problem with the shadows. I couldn't get the shadows so show up. I then discovered the "Shadows" option in the Parameters (I feel like a dummy, thank you very much). We have also taken notes on the affects of things like Shaders and Materials on the lights. From my notes, I found that changing the "Specular" option has much more of an effect than changing the "Glossiness" and "Reflection" options. What have I done with them?The following scene was created using splines and simple primitives for the table and the lamp. I used an Omni Light to add light to the area, and I used a spot light to add the shadows. I used a directional light to give off the illumination of the lamp on the table. How do I feel about the way "Lighting" works?I feel pretty neutral on the subject of "Lighting." I do think that it is nice to have a way to illuminate your scene, but I don't think that it's perfect. There are weird things, like shadows not being set to "On" by default. Cleaning things like that up would make it a lot easier to do these things, but life isn't always going to go your way, is it? In Summary
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AuthorI am Chance Gildart. I am a Junior in Digital Design and Animation II at DSA. Categories
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May 2019
DisclaimerThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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