The most difficult partAlthough I have not done anything in rigging, my past experiences makes it the CLEAR winner for the most difficult part of the quarter. I don't want to do it again, but I will have to. The software crashes once every 7 minutes, and the computer can't take the pressure of being rigged into oblivion. From what I have done this quarter, though, animation edges out lighting and cameras. Its easy to put in a camera or a light in the scene, but you have to go through each frame to animate something. My animationI used the dope sheet and the curve editor to make the ball bounce and spin. (I apologize in advanced for the bad quality and the invisibility of the basketball. I will update the video when I fix the issue). Overcoming the problemsThe only way to get over the problems I was having was to get to the end and see if they sorted themselves out. With animating, you finish the animation outline for your animation, and go through and fix the impurities frame-by-frame. With lighting, you have to render your scene in the renderer you want with the quality you want to see any problems, and then fix them in the scene to get rid of the problem. With cameras, you have to find the view you want, which can be a problem (an easy to fix one, though) in and of itself. With rigging, there are MANY things that could cause the problem you are experiencing. Anything from a faulty vertex to a faulty bone could crash your software. You have to use an algorithm (A.K.A. test every solution possible) to find your problem. In Summary
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AuthorI am Chance Gildart. I am a Junior in Digital Design and Animation II at DSA. Categories
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May 2019
DisclaimerThe views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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